Creating Characters for Games Trailer

Creating Characters For Games Get a unique inside into how to make amazing characters for AAA games, presented by veteran game artist Gavin Goulden The techniques shown are cutting edge, currently being used by all the top game studios around the world – for PS4, PC and XBox One. The knowledge you gain will help […]

Xbox “Characters That Matter”

With the richest stories and most compelling characters, this is the biggest year for Xbox games. As a follow up to the E3 “Jump Ahead” film and the “Greatest Games” TV Commercial we created for Xbox last year, we’re back at it with “Characters That Matter,” for E3 2016. This film introduces a new lineup […]

Xbox One “Greatest Games”

Xbox One “Greatest Games” TV Commercial Coming off of the success of our “Jump Ahead” film for E3, Microsoft and Ayzenberg decided to reunite the band and create another hit. This time, we were challenged to build on the momentum generated by the original film and turn it into a rousing holiday spot– rallying gamers […]

Halo 5

Halo Xbox One Announcment trailer I directed for Microsoft / 343 Industries Production Company Axis Animation Executive Producer Richard Scott Executive Producer Debbie Ross Director/ Editor John Allardice Producer Paula Lacerda Prod. Coordinator Bree Whitford CG Supervisor Sergio Caires Lead artist / Colorist John Barclay Concept Design – Characters Jon Beeston Concept Design – Environments […]

8BITS

FullHD version with subtitles (EN/FR/ES/JAP) : http://www.youtube.com/watch?v=bLpkjtWuPs8&feature=player_embedded DIRECTED BY VALERE AMIRAULT JEAN DELAUNAY SARAH LAUFER BENJAMIN MATTERN VOICE TALENT DAVID HENRY GERSON davidhenrygerson.com SOUND DESIGN BY NIKOLA CHAPELLE AND ALEXANDRE HASLE SOUND MIX BY NATHAN SENOT, AGM PROD. agm-prod.com ORIGINAL SCORE BY GREGORY SMITH kickmusic.net ORIGINAL 8-BIT MUSIC BY YANN VAN DER CRUYSSEN nurykabe.com CREDITS […]

John Hayes Modelling Reel 2008

This is my current reel showcasing a few of the models I created for Golden Axe: Beast Rider, as well as a few older titles. The characters and their textures were created by me using Maya, Zbrush, Modo, XSI and Photoshop. Shot Breakdown: The Grubber: All the character modelling, texturing, and rendering. The character animation […]

‘Boogie Superstar’ Animation work by Lloyd J Colaco

Here are some of the animations I did for EA’s ‘Boogie Superstar’ A little info on the game… Boogie Superstar – by Electronic Arts Montreal, is a fun dance game designed exclusively for the Wii and targeted towards tween girls. It also features Karaoke in the gameplay, letting players sing. The game involves players waggling […]

A Short Visual History of Videogames

My website: http://ultra-awesome.com Blog post: http://ultra-awesome.blogspot.com/2008/10/short-visual-history-of-videogames.html Okay, so down here in Australia most people say “see-ga” rather than “say-ga”. Plus; I totally think that voice at the start of the Megadrive games sounds a whole lot more like “see-ga” or “seh-gah”, than “say-ga” This is my major project for 3rd year BA(multimedia) at RMIT (which […]